It is significant that the word "design" has a double meaning. It signifies purpose and it signifies arrangement, mode of composition. . . there is an ordered relation of many constituent elements. The characteristic of artistic design is the intimacy of the relations that hold the parts together. John Dewey, The Art of Experience
The definition of affordance according to Usability First is: "a situation where an object's sensory characteristics intuitively imply its functionality and use. A button, by being slightly raised above an otherwise flat surface, suggests the idea of pushing it."
I understand and appreciate the necessity for affordance in UI design. But in my personal life, my taste runs to anti-affordance. I just plain like things that don't look like what they are. Maybe: this indicates an over active imagination; an over developed sense of the absurd; an appreciation of the dramatic; a longing to be surprised, or a childhood flashback to a time when everything was a surprise.
There is a psychological term for affordance, stimulus-response compatibility. Maybe it's the stimulus-response incompatibility that makes anti-affordance such a pleasure.
“In addition to MICOLE’s immediate value as a tool, the system will have societal implications by improving the inclusion of the visually disabled in education, work and society in general,”
“We are experimenting with how to use different senses to partially replace missing visual capabilities, especially in tasks that are central in the construction of the system,”
A multimodal system with visual, audio and haptic feedback can support many kinds of users with disabilities because missing one of the modalities does not make the system unusable, Raisamo adds.
The MICOLE project is aimed at developing a system that supports collaboration, data exploration, communication and creativity of visually impaired and sighted children.
I thought this was an interesting, thoughtfully written paper. It made me think about the price of "intellectual confusion". And about the problem of presenting graphical infomation in a non-graphic display and conveying the full meaning of the message independent of its delivery medium.
"Too often the designer focuses on the standard mix of sensory and motor abilities, with at most some vague plan to later retrofit solutions for individuals with disabilities." p.2
"intellectual confusion can lead to practices that create and perpetuate handicaps. We list three. 1. Inadvertent Over-restricting . . . 2. Confusing a task with a particular way of performing it . . . 3. Confusing information with a particular form it takes the exact nature of information is subject to philosophical debate, but on any reasonable conception, information is distinguished from the particular forms in which it is expressed, carried or stored in various situations. . ." pp. 21-23
"The distinction between information and the form in which it is presented must be preserved in all electronic representations of information to allow the same information to be presented in a variety of ways." p.29 Disability, Inability and Cyberspace
I like this "to do" (and not to do) list because it is simple.
1. Think of what is right and true. 2. Practice and cultivate the science. 3. Become acquainted with the arts. 4. Know the principles of the crafts. 5. Understand the harm and benefit in everything. 6. Learn to see everything accurately. 7. Become aware of what is not obvious. 8. Be careful even in small matters. 9. Do not do anything useless.
from "The Earth Scroll" section of The Book of Five Rings
I am new to blogging, as is probably obvious, but I was wondering today whether anyone is using blogs to capture usability feedback? - in particular, are companies that create commercial web sites or business software using blogs to gather requirements and/or feedbback? It seems like a blog would provide users quick access to a forum for expressing their confusion, questions, suggestions, maybe even once in a while - their delight. Also would be an easy way for designers to communicate directly with their users, and even get a dialogue established.
Thursday, April 27, 2006
"Thinking is more interesting than knowing, but less interesting than looking" - Goethe
I told my husband tonight, while listening to Jack Johnson, that if he squinted he could hear Bob Marley. Just realized there is no equivalent to squinting when you are talking about hearing . . . maybe someone should make up a word for it - maybe mutile?
Monday, April 17, 2006
One thing leads to another, first I found a link to Linkology (because I was looking for articles about blogs). I scanned the links and saw a name I know, Joel Spolsky.
I know his name because his user interface book (User Interface Design for Programmers) was so useful to me, at a time when I really needed advice. It was the perfect combination of technical and usability information, and it was so comforting and low-key in its approach, it gave me the confidence to go forward.
I was not surprised to find this quote, from his book The Best Software Writing 1 posted on his website:
From The Best Software Writing 1
The software development world desperately needs better writing. If I have to read another 2000 page book about some class library written by 16 separate people in broken ESL, I’m going to flip out. If I see another hardback book about object oriented models written with dense faux-academic pretentiousness, I’m not going to shelve it any more in the Fog Creek library: it’s going right in the recycle bin. If I have to read another spirited attack on Microsoft’s buggy code by an enthusiastic nine year old Trekkie on Slashdot, I might just poke my eyes out with a sharpened pencil. Stop it, stop it, stop it!